Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. One or more images on this page are unattributed. If you do not understand balance please leave comments on this page's talk page before making any edits.Įdit this Page | All pages needing balance When the mechanics have been changed so that this template is no longer applicable please remove this template. You can help D&D Wiki by better balancing the mechanics of this page. This race needs some trimming down to be balanced. You are not only large size, which is very strong using the variant rule, your natural armor from tortle also makes you a perfectly viable spell caster to summon unbalancing things, and is worth far more than a 0.5. Reason: Taking a closer look at the old musicus ratings, there are some incorrect numbers. You can speak, read, and write Common and Sylvan.This page is of questionable balance. Your unarmed attack becomes a powerful blow doing 1d6 + Strength mod. You are too big to wield normal weapons and can simply deal more damage with your own body. You know the druidcraft cantrip from a child Wisdom is your spellcasting ability for this spell. You are vunerable to slashing and fire damage. Your "skin" is very rough and feels almost like the bark of a tree, this will protect you from most attacks you gain an ac of 18 as long as you do not wear armor. Your base walking speed is 30 feet.īarkskin. You vary in height but are typically 10 to 14 feet in height and weight around 700-1100 lbs. Following your brethren in obeying no leader is what makes you special, Treants can be any alignment but tend towards more Chaotic alignments but don't like to hurt many things other than threats. Treants reach adulthood around 120 years and pass away around 900.Īlignment. Your Strength increases by 1, Wisdom also increases by 2.Īge. Unisex: Algaltendril, Pygmymaple, Scorchedtwig, Oakentwig, Pinelock, Thistlestumpĭesign Note: Read this before creating character Large Races (DnD Guideline).īecome one with nature and be the Treant.Ībility Score Increase. Treants don't have a gender as they don't breed per say, they regrow by seeds be brought around from birds and the wind. They became a secluded species living with only other Treants after that instance having the occasional company of tiny fey creatures. The Treants were once a social species living in harmony with humans, elves, and dwarves but as the human civilization grew and they needed material they would chop down the Treants giving them a significant loss in giants. After the extinction of the female Treants they had to reproduce somehow resulting in the sprouting of babies known as Sproutlings. Having lost the female Treants they were forced to change they way they lived and went from more social creatures to much more secluded, living only with other Treants. There once were male and female Treants as they needed to reproduce but as time progressed and man became stronger they would cut down the mighty giants resulting in the loss of females. ![]() Treants lived in harmony with the other nations as they were huge but gentle, some may call them gentle giants. These giants have many different colored skin depending on what kind of forest it was born in there are hawthorn, oak, and pine variants but those are just a few. The way to determine these creatures from normal trees would be the surrounding area as Treants are loved by fey creatures and are seen as mighty protectors of the forest. The name Treant is a combination of the words tree and ent with ent meaning giant. A Treant surrounded with small fey creatures
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