![]() ![]() I found for much of the early game I rode an ostrich, which dramatically accelerates as it becomes more irate to get to significant distances quickly, yet sudden obstacles in the impressive dynamically changing environments occasionally made this an unwise decision. Therefore, there is the tactical choice in deciding to risk staying on a buffalo for extra coins and a bigger targeting area the next time a jump is made at the cost of potentially crashing and burning as the animal speeds up and gets harder to control. Some buck around yet can reward you coins for doing so, others speed up and a few even eat (or sit on) you to permanently end your run. There is also a significant variance in the angry states of each critter. Others like the elephant run down everything within their path, yet have a relatively short patience and are not always the easiest to use to propel to another animal afterwards. Some, such as the Giraffe, can launch you far into the distance. This is made even more significant by the varied nature of all the different animals within each region, and the developers must be commended for giving each one their own unique traits and characteristics. While this can be alleviated for certain animals such as the zebra while upgrading the zoo, this leads to a dilemma on how often to jump and when. Firstly, after every jump the targeting circle of the lasso used to land on other animals becomes smaller. Thankfully, there are many more dimensions to the game that allow numerous strategies to make it truly interesting. Instead, you have the option to jump off the creature and land onto another significantly less aggravated one.Īt its most basic level, that sums up the core mechanics of Rodeo Stampede, and if it were to end there it wouldn’t be a particularly noteworthy experience. However, there is a catch – after a set period of time while riding the animal, they will become angry and react in different ways which are designed to make staying on the brute and beating your distance high score more difficult. Borrowing tried and true auto runner mechanics, your character rides the back of one of many wild beasts – the options encountered range from buffalos to elephants and later even alligators and gorillas – and must navigate the stampede of animals ahead while avoiding obstacles such as rocks and trees. You play as a budding animal aficionado, who is looking to turn his aircraft carrier into a zoo and collect numerous animals from varied locations such as the savannah and the jungle. While not necessarily particularly innovative, the vibrant and eclectic merger of ideas betrays a depth that truly epitomises the ‘easy to learn, hard to master’ cliche.ĭespite this, even when taken at surface level, developers Featherweight Games and Yodo1, with assistance from Fruit Ninja artist Dan Graf, have crafted an exceptionally entertaining experience that is extremely difficult to put down. However, this would be a great disservice to Rodeo Stampede (Free). It would be extremely easy to attempt to draw parallels to the graphical style and arcade mechanics of Crossy Road (Free), the animal collecting elements of Disco Zoo (Free), slap on a score out of 5 and call it a day, and allow readers to use these facts to draw their own preconceptions, for better or for worse. Amidst such an expansive and dynamic environment such as the App Store, it’s extremely easy to look for comparisons between different games as a means to gauge interest and also articulate your opinions on an app with a brevity that a thousand word review could never achieve.
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