It's a shame they have no upgrades but that also makes them more easily replacable. They seem to be the only flyer that can explore and capture locations which is very handy (hope this isn't a bug :P). I "allied" with the Harpies and they seem great for an evil themed army based around magic dmg. ![]() I guess they make for attractive easy kills while doing little dmg in return. Summoned Crows are really effective anti-air meat shields since the AI loves attacking them. The amount of Air Cavalry in Stop the Invasion is quite nasty but I was lucky to find the Band of Crows before then. Swamping enemies in sacrificial skeletons is pretty effective and AI armies haven't had much in the way of magic damage so far. Overall it's been really fun so far and I haven't noticed any bugs. Now I don't want to upgrade it since I'm thinking of dismissing it later so I can get some flying Nazgul instead. Getting the upgraded Armored Pegasus in The Lion's Den map was kinda annoying since I'm doing an "evil playthrough" and wanted to go for the left side upgrades but it's stuck with the right branch and I can't even hire new Pegasi yet. They feel more like an alternative to the Phalanx rather than a straight up upgrade.Ĥ. They have little health for a top tier unit (less than lower tier archers) but are also immensly powerful if used well. DDs are not a spear unit, they don't have shields, maybe they should just have 3 speed and no FM? Maybe then they'd be too strong, I dunno. Force March feels odd on them since they don't care about morale and, on this unit specifically, it doesn't even get drained by FM from what I see. The real time limit lies in trying to loot all the goodie huts before region wealth is drained which is fine by me.ģ. The "time limit" feels even softer compared to Invasion since you're often getting close to or even more gold per turn from setlements than you'd get from finishing the mission early. Since Moira spends so much time running between Mana Pools to get them asap she misses out on fighting and is lagging somewhat xp wise.Ģ. Makes me wonder if it's a must have skill. ![]() I'm not saying this is bad, just noting it. Feels like this skill makes a huge difference in terms of how your army ramps up. Without that skill this would've been impossible since you're not given any liquid mana by this point and the only way to get some would be to transmute a rare item if you happen to have one (still wouldn't be enough anyway). I took Drain Manapool and now after 6 missions I have 2 Deathdealers and 1 Fire Archer. I've done 6 missions so far with Stop the Invasion being the last and one I went for right after the game "opened up".
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